Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts

Monday, November 28, 2011

Low Population Realms in World of Warcraft

People are complaining lately about low population servers in World of Warcraft. Once the number of players gets below a certain level, people start transfering away, and fewer people decide to join that realm. These realms should be shut down and replaced.

For years, players have been opining about the good old days of classic vanilla World of Warcraft, Burning Crusade, now Wrath of the Lich King, and eventually they will remember Cataclysm fondly. And there are a number of players who artificially limit their character level (called twinking), often just so they can play thru that classic content at the level it was designed for.

So, we have two problems. I say we can solve both! Lets take the seven worst realms in population and transfer all the characters out. Then we rename them, and open them back up with whole new identities and purposes:


Pandaria PvE Realm. Open it the first day Mists of Pandaria comes out. Everyone starts out at the same level, flood of new people coming on to level the content together, would instantly be a first-rate realm.

Cataclysm PvP Realm. Permanent level cap of 85. Pandaren playable, but transport to Pandaria disabled. Not available unless players own everything up to and including Cataclysm.

Northrend RP-PvP Realm. Permanent level cap of 80. Mage portals reinstalled in Dalaran. Revoke Flight Master License (for Kalimdor and Eastering Kingdoms). Not sure what to do about level 80 Cataclysm zones. Realm not available unless players have purchased Wrath of the Lich King.

Sunwell PvE Realm. Permanent level cap of 70. Mage portals reinstalled in Shattrath. Boats to Northrend Disabled. No Death Knights allowed, but I see nothing wrong with Goblins, Worgen, or Pandaren. Open to all paid players, since BC now comes with vanilla game.

Azeroth PvP Realm. Permanent level cap of 60. The Dark Portal is deactivated. Flight Master License @ 60, no need to worry about Cataclysm zones. Absolutely no Death Knights allowed.

Valley of Trials RP Realm. Permanent level cap of 20. All Free Trial players would be directed here. This realm should be open to Goblins, Worgen, and Pandaren, regardless of whether Cata, MoP, or even regular WoW are owned or not.

Scholomance PvP Realm. Permanent level cap of 40. Okay, so this realm is the least likely to happen. I propose that this realm be free-to-play for any player who has already purchased WoW, but has allowed their subscription to lapse. This would prevent free-to-play twinkers from being tossed in the same pool as genuine trial players. I'm fine with limitations: no Blood Elves, Draenei, Goblins, Worgen, or Pandaren; only classic WoW race/class combos; no realm transfer, ever... as long as we can have guilds, mail, and/or an Auction House. One permanently available realm would be a very good enticement to lure millions of former players back into the game again.



There we go. Seven low population realms transformed into active realms with their own distinct identities. Plus people would stop bugging blue posters about vanilla or BC realms. Play the game however you like it!


Lurker



Monday, July 04, 2011

World of Warcraft Free-To-Play Twink Tiers

This week Blizzard did something profound, and almost no one noticed:
They went Free-To-Play.

Well, kinda. People could sign up for free-trials to level up to a max of 20, but now those trials no longer expire. What does this mean? For starters, that I'm going to be playing again (mostly for Achievements). But also there will be a number of new twinks at level 20 (and possibly 19). Unfortunately there are a number of limitations that discourage twinking (profession caps, no trading or mail, etc) the main impediment for brackets under level 20 is the 10gold cap, the exact amount required to turn-off experience. I'm sure it can and will be done though

But, they should expand their free-to-play level-capped tiers beyond 20 to people who have actually bought the game:

Level 40 for Vanilla and Burning Crusade owners (since they combined the two anyway). Let them log in and play any character Level 40 and below. They would still have fast land mounts, BC enchants, and many armor sets from Scholomance to collect.

Level 60 for Wrath of the Lich King owners. There are still a few awesome level 60 raids and actual Tiers of armor sets. High incentive for BC owners to upgrade. And Death Knights for all!

Level 70 for Cataclysm owners who let their subscriptions lapse. This is the lowest level for Arena and to get to the bottom of talent trees. Tons of raids and armor sets at this level. Will whet the appetite of most WoW players and get them to pay for current end game content if they so choose.


The only difference between twinking and normal playing is that players choose the level cap instead of the developers.

Monday, November 08, 2010

WoW Achievements: Vanity Sets

Proposed Achievements for World of Warcraft:

Gear sets! Already many of these are collected for RP purposes, why not provide achivements as well! Since bonuses are gien for at most 4 pieces of the set, that should be the threshold for most of these:


Dungeon Set 1 (8 pieces) [10 points]
Dungeon Set 2 (8 pieces) [10 points] Quest upgrade of #1
Dungeon Set 3 (5 pieces) [10 points] BC dungeons

Zandalar Tribe set (5 pieces) [Feat of Strength] Zul'Gurub to be removed
Cenarion Circle set (3 pieces) [10 points] Ruins of Ahn'Qiraj
Brood of Nozdormu set (5 pieces) [10 points] Temple of Ahn'Qiraj

Tier 1 (8 pieces) [10 points] Molten Core
Tier 2 (8 pieces) [10 points] Blackwing Lair
Tier 3 (9 pieces) [Feat of Strength?] Formerly available from Naxxramas I
Tier 4 (5 pieces) [10 points] Karazhan, Gruul's Lair and Magtheridon's Lair
Tier 5 (5 pieces) [10 points] Serpentshrine Cavern, the Eye
Tier 6 (8 pieces) [25 points] Hyjal Summit, Black Temple, Sunwell Plateau
Tier 7 (5 pieces) [25 points] Naxxramas, the Obsidian Sanctum
Tier 8 (5 pieces) [25 points] Ulduar
Tier 9 (5 pieces) [25 points] Crusaders' Coliseum
Tier 10 (5 Pieces) [25 points] Icecrown Citadel

Arathai Basin Set [10 points]
PvP-Rare (6 pieces) [10 points] Honor Points
PvP-Epic (6 pieces) [10 points]
Battlegear (PvP) (5 pieces) [10 points]
Gladiator aka S1 PvP armor (5 pieces) [10 points] purchasable with Tier 4 tokens
Merciless Gladiator aka S2 PvP armor (5 pieces) [10 points] purchasable with Tier 5 tokens


There we go, over 20 new achievements! Thats not including all the potential vanity sets either.


Brewfest set (3 pieces) [10 points]
Winter Garb (3 pieces) [10 points] Feast of Winter Veil
Hallowed set (Hallowed Helm, Horseman's Ring, more?) [10 points]
Lovely set (Dress/Suit, Charm Bracelet, Bouquet) [10 points]
Festive Finery (red Dress/Suit) [10 points] Lunar Festival
Midsummer Reveler (3 pieces + Cloak of Ahune?) [10 points] Midsumer Festival
Noble Garb (Tux Jacket?, Tux shirt, Tux Pants, Spring Circlet, Egg Basket) [25 points]
Piligrim's Finery (Dress/Robe/Attire, Hat)




Lurker

Friday, July 24, 2009

Warcraft Level Brackets

In the last patch, WoW is enabling experience in Battlegrounds, and also allowing experience to be turned off. The second change in particular can have extraordinary repercussions. Leveling since WotLK has been very easy, and tons of content is being bypassed so people can get to 80 ASAP. But with experience turned off, all the old content can come back into play as people try to be the best level 60 or 70 (or whatever) they can, and see the extensive but until now irrelevant (gearwise) old content once more.

BLIZZARD needs to take this idea and run with it, and not just with Battlegrounds. Arena brackets, instances, tournaments, quests, item level and quality... If people are not leveling, they are gearing out up and exploring the content. So here's what I think the revamped level brackets should be:

1st. [01-10] One Talent.
Journeyman skill level
1 Battleground. New: Warsong Gulch
8 new Zones: Durotar, Tirisfal Glades, Mulgore, Eversong Woods, Elwynn Forest, Azuremyst Isle, Teldrassil, Dun Morogh
Instance: Ragefire Chasm
No sets?


2nd. [11-20] 3 talent tiers. Mounts!
Expert Skill level
2 Battlegrounds. New: Arathi Basin
9 new zones: Loch Modan, Westfall, Bloodmyst Isle, Darkshore, Ghostlands, Silverpine Forest, The Barrens (split in Cataclysm). Redridge Mountains, Stonetalon Mountains.
3 new instance: Wailing Caverns, The Deadmines, Shadowfang Keep,
Sets: Defias Leather (Deadmines), Embrace of the Viper (Wailing Caverns)


3rd. [21-35] 6 talent tiers.
Artisan Skill level
2 Battlegrounds.
6 new Zones: Ashenvale Forest, Duskwood, Wetlands, Hillsbrad Foothills. Thousand Needles, Arathi Highlands, Desolace, Alterac Mountains, Stranglethorn Vale
9 new instances: Blackfathom Deeps, Stormwind Stockade Razorfen Kraul, Gnomeregan, The Scarlet Monastery (4 wings: Graveyard, Library, Armory, Cathedral), Razorfen Downs
Sets: Chain of the Scarlet Crusade (Scarlet Monastery).


4th. [36-45] 8 talent tiers. Fast Mounts!
Master skill level
2 Battlegrounds.
7 new Zones: Dustwallow Marsh, Badlands, Swamp of Sorrows, Hinterlands, Feralas, Tanaris, Searing Gorge
5 new instances: Uldaman, Zul'Farrak, Maraudon, Sunken Temple of Atal'Hakkar, Blackrock Depths
Sets: The Gladiator (Blackrock Depths)


5th [46-50] 9 talent tiers
6 new Zones: Blasted Lands, Azshara (reduced in cataclysm), Felwood, Un'goro Crater, Burning Steppes, Western Plaguelands
6 new instances: Dire Maul (3 wings: East, West, North), Lower Blackrock Spire {10-man}, Scholomance, Upper Blackrock Spire {15?-man},
Sets: 4 Scholomance sets, Ironweave Battlesuit (Blackrock Spire), Dungeon Set 1 & 2


6th [51-55] 10 talent tiers.
3 Battlegrounds. New: Alterac Valley.
5 new zones: Eastern Plaguelands, Winterspring, Moonglade, Silithus, Deadwind Pass
6 new instances: Stratholme, Zul'Gurub {20-man}, Molten Core {40-man}, Blackwing Lair {40-man}, Ruins of Ahn'Qiraj {20-man}, Temple of Ahn'Qiraj {40-man}
Sets: Tier 1 (Molten Core). Tier 2 (Blackwing Lair). Tier 3? The Postmaster (Stratholme), PvP-Rare set. Arathi Basin sets. Zandalar Tribe set (Zul'Gurub). Cenarion Circle set and Brood of Nozdormu set (Ruins of Ahn'Qiraj). Tons of Leatherworking sets.


7th [56-60] 11 talent tiers. Burning Crusade! Death Knights!
Grand Master skill level
3 Battlegrounds.
3 new zones: Hellfire Peninsula, Zangarmarsh, Terokkar Forest
6 new instances: Hellfire Citadel (2 wings: Hellfire Ramparts, The Blood Furnace), Coilfang Reservoir (2 wings: Slave Pens, The Underbog), Auchindoun (2 wings: Mana-Tombs, Auchenai Crypts)


8th. [61-65] 12 Talent tiers. Flight.
4 Battlegrounds. New: Eye of the Storm
3 new zones: Nagrand, Blade's Edge Mountains, Caverns of Time
9 new instances: Caverns of Time (2 wings: Escape from Durnholde Keep, Opening the Dark Portal), Auchindoun (2 wings: Sethekk Halls, Shadow Labyrinth,), Coilfang Reservoir: The Steamvault, Hellfire Citadel (2 wings: Shattered Halls, Magtheridon's Lair {25-man}), Karazhan {10-man}, Gruul's Lair {25-man},
Sets: Tier 4 (Karazhan, Gruul's Lair and Magtheridon's Lair). PvP-Epic set. Zandalar crafted sets. BC Uncommon crafted sets?


9th. [66-70] 13 talent tiers! WotLK! Fast flying mounts!
4 Battlegrounds.
5 new zones: Netherstorm, Shadowmoon Valley, Howling Fjord, Borean Tundra, Isle of Quel'Danas
12 new instances: Tempest Keep (4 wings: The Mechanar, The Botanica, The Arcatraz, The Eye {25-man}), Magisters' Terrace, Zul'Aman {10-man}, Coilfang Reservoir: Serpentshrine Cavern {25-man}, Caverns of Time: Battle for Mount Hyjal {25-man}, Black Temple {25-man}, Sunwell Plateau {25-man}. Utgarde Keep, The Nexus.
Sets: Tier 5 (Serpentshrine Cavern and The Eye). Tier 6 (Hyjal Summit, Black Temple and Sunwell Plateau). Dungeon Set 3. Gladiator aka S1 PvP armor. Rare crafted sets? Battlegear (PvP) set. Merciless Gladiator aka S2 PvP armor. Vengeful Gladiator aka S3 PvP armor. Brutal Gladiator aka S4 PvP armor. Epic crafted sets, Resistance sets.


10th. [71-75] 14 talent tiers! Legacy cold weather flying?
6 battlegrounds. New: Strand of the Ancients, Isle of Conquest
6 new zones: Dragonblight, Grizzly Hills, Zul'Drak, Sholazar Basin, Crystalsong Forest, Storm Peaks
13 new instances: Azjol-Nerub, Ahn'kahet: The Old Kingdom, Drak'Tharon Keep, The Violet Hold, Gundrak, The Oculus, Caverns of Time: Culling of Stratholme, Utgarde Pinnacle, Naxxramas {10/25-man}, Obsidian Sanctum {10/25-man}, Ulduar (3 wings: Halls of Stone, Halls of Lightning, Ulduar {10/25-man})
Sets: Tier 7 (Naxx, Obsidian Sanctum), Tier 8 (Ulduar)


11th. [76-80] 15 talent tiers. Cold weather flying. Cataclysm?
6 battlegrounds.
3 new zones: Hrothgar's Landing, Icecrown, Wintergrasp
12 new instances: Trial of the Champion, Icecrown Citidel (4 Wings: Forge of Souls, Pit of Saron, Halls of Reflection, Icecrown Citadel {10/25-man}), The Eye of Eternity {10/25-man}, Vault of Archavon {10/25-man} (3 wings: Archavon, Emalon, Koralon), Onyxia's Lair {10/25-man}, Crusader's Coliseum (2 wings: Trial of the Crusader {10/25-man}, Trial of the Grand Crusader {10/25-man}).
Sets: Tier 9 (Crusaders' Coliseum), Tier 10 (Icecrown)



All of the brackets above should have their own exclusive battlegrounds, arenas, and instances. And if I were Blizzard, I would create Dedicated/Hardcore characters at levels 10, 20, 35, 45, 50, 55, 60, 65, 70, 75, and 80 that started out with all of the abilities learned for that level but could not gain any experience. Or, more likely, I would create a new type of Server/Realm (like a RP or PVP server) and let anybody with a level 80 warlock (for example) create a hardcore warlock at any prescribed level up to 75. Very liberating, I would think.



Lurker